Maya
Unreal
Substance Painter
This was a mockup of a family members new kitchen. Everything is done to scale based off of a drawn draft.
I created all assets myself in Maya. I then moved them into Unreal engine and textured them using the Megascans library and materials created by me. The materials are a mix of World aligned textures and materials using standard UV maps. I used world aligned textures on the granite in order to mimic the look a single cut piece of granite would have.
The oven was textured using Substance Painter in order to provide more detail.
All models are low-poly game ready assets.